Wednesday, November 4, 2009
Dabbling in Maya
I do apologize for the lack of posting as of late, guys. Anyone who has been hip-deep in independent film production knows - it's an insanely busy trip! I've been working tirelessly on my senior thesis film, Caravan, and am making great strides in getting it done. Conversely, however, every inkling of my time has gone towards it. This will pay off, though, in the long run, Lord willing!
This semester I'm also trying my very first attempts in 3D character animation in Maya. A traditional 2d, entirely hand-drawn animator by trade and training, getting past the software barrier and getting into the immediate coldness of moving objects around in a matte gray digital space has been quite the challenge. Slowly but surely, however, I'm starting to warm up to the medium, and the hard work (and hair pulling) is beginning to show positive results. The above is a playblast of my latest test - the Basic Man rig, created and modeled by our professor, not I - lifting a heavy boulder.